Skip to content

The complete example - The Silver Reach

Everything the walkthrough built, in one file. This universe ships with the mission - it lives at OpenUniverse/universe/silver_reach.amd and is playable from the Universe dropdown as The Silver Reach. Copy the file (and its registration entry) as the starting point for your own galaxy, as shown in Getting started.

Note the additions over the walkthrough pages: every character with a Scene: has that scene written in ## Dialogue, and Mara Dusk has a hail of her own - one that reads her personal standing with the player.

// The Silver Reach - a small example universe for the Open Universe.
// Two clans, honest work, a three-chapter story, a war to win, and a
// pirate captain who holds a grudge.

# The Silver Reach
---
Display: The Silver Reach
---
A ribbon of frontier stars beyond the last patrol line. Freight moves by
lantern-light convoys, and the dark between systems belongs to whoever
claims it.

## Clans

### The Lantern Combine (lantern)
---
Color: #ffcc44
Archetype: trader
Disposition: neutral
Home: -4, 2
Values: honest 40, generous 30, peaceful 20
Offers: escort, bounty
Flies: Arvonian
---
Convoy families who keep the freight lanes lit. Fair dealers with long
memories for a kept promise - and longer ones for a broken cargo contract.

### The Red Veil (veil)
---
Color: #cc2244
Archetype: pirate
Disposition: foe
Home: 5, -4
Values: violent 40, fearsome 30, selfish 20
Offers: smuggle, bounty
Flies: Torgoth
---
Corsairs of the outer dark. They take what the light forgets, and they
respect exactly one thing: a captain more dangerous than they are.

## Jobs

### Convoy Escort (escort)
---
Tier: 1
Goal: dock station
Pays: 260 credits
---
A lantern convoy needs a shepherd through the dark miles. See it safe to
port and the Combine settles up.

### Veil Bounty (bounty)
---
Tier: 1
Goal: destroy 3 raiders
Pays: 300 credits
---
The Veil has been working the lanes again. There is a standing price on
their hulls - three will do for a start.

### Quiet Cargo (smuggle)
---
Tier: 2
Goal: recover 2 contraband
Pays: 480 credits
---
Sealed crates, no manifest, no questions. Bring them in quietly and be
paid the same way.

## Narrative

### The Dimming: A Cold Lane (dimming_1)
---
Scope: shared
State: active
When: reach -4, 2
Then: reveal dimming_2
---
Three Combine convoys have gone dark in a month, and the Combine is
quietly asking for outside help. Their harbormaster waits at the home
lanterns at (-4, 2).

### The Dimming: Ash on the Manifest (dimming_2)
---
Scope: shared
State: secret
When: scan 2 derelicts
Then: reveal dimming_3
Pays: 200 credits
---
The lost convoys did not vanish - something left the wrecks adrift off
the lanes. Find them and read what is left in the hulls.

### The Dimming: The Long Answer (dimming_3)
---
Scope: shared
State: secret
When: destroy 5 veil
Pays: 600 credits
Earns: lantern honest 15, lantern generous 10
---
The manifests all point one way: the Red Veil is bleeding the lanes dry.
The Combine will not say the word "war" - but they will pay well for
captains who end this quietly.

## Goals

### Break the Veil (goal_break_veil)
---
Scope: shared
State: active
When: destroy 15 veil
Win: true
Citation: The Red Veil is broken and the lanterns burn the length of the Reach. The convoy families will tell this captain's story for a generation.
---
End the Veil's grip on the Reach for good - fifteen of their hulls, however
long it takes - and win the lanes their peace.

## Regions

### The Veilfall (veilfall)
---
Center: 5, -4
Radius: 3
Skybox: sky-neb2-rvb
Music: Artemis2
Color: #cc2244
Enemy mix: 40%
Station mix: 5%
Mine chance: 75%
---
Veil country. Red skies, salted lanes, and no honest ports for miles.

### The Lantern Lanes (lantern_lanes)
---
Center: -4, 2
Skybox: sky-delight
Radius: 3
Color: #ffcc44
Enemy mix: 0%
Station mix: 30%
---
The Combine's home lanes - calm, bright, and busy. The safest miles in
the Reach.

## Landmarks

### The Pale Ark (pale_ark)
---
At: 1, -2
Kind: derelict
---
A colony ship a century adrift, lanterns long cold. Every spacer in the
Reach has a story about what still walks her corridors.

### Lighthouse Station (lighthouse)
---
At: -4, 2
Kind: station
Side: lantern
Art: starbase_science
---
The Combine's great beacon at the heart of the home lanes - half port,
half promise.

## Captains

### Mara Dusk (mara)
---
Clan: veil
Title: the Lanternless
Values: fearsome 40, violent 30, resourceful 20
Flies: Torgoth
Roams: 5, -4
Rival when: standing < -20
---
The Veil's sharpest knife, said to have cut her own name out of the
Combine's convoy rolls. She keeps accounts, and she always collects.

## Lifeforms

### Harbormaster Quill (quill)
---
Face: terran
Roles: lantern
Scene: quill_hail
Color: #ffcc44
---
The Combine's unflappable harbormaster - the voice that has talked a
thousand freighters through the dark, and does not intend to lose yours.

### Brother Calen (calen)
---
Face: male
Roles: civilian
Pickup: -4, 2
Deliver to: 5, -4
Pays: 500 credits
Scene: calen_hail
---
A quiet pilgrim paying convoy rates for passage into Veil country, of all
places. He does not say why, and he pays in advance.

## Dialogue

// The Red Veil's station hail.

### Veil Hail (veil_hail)
---
Speaker: veil
When: comms
---
% Well now. Fresh freight, flying no colors we fear.
% You are a long way from the lanterns, captain.

- [Back away slowly](veil_parting)
- [Warn them off](veil_standoff) if fearsome > 20
- [Offer a toll](veil_toll) if credits >= 200

### The Toll (veil_toll)
---
Speaker: veil
---
% Smart. The Reach teaches quick or it buries slow. Leave the crates.

- [Pay it](veil_parting) ; costs 200 credits, earns veil selfish 5

### Standoff (veil_standoff)
---
Speaker: veil
---
% Big words for a convoy dog. Say them again with your guns lit.

- [Hold your course](veil_parting) ; earns veil fearsome 10
- [Stand down](veil_parting) ; earns veil cowardly 5

### Parting (veil_parting)
---
Speaker: veil
---
% Fly on, then. The dark is patient.

// Mara Dusk's personal hail - her lines read the player's standing with HER.

### Mara Dusk (mara_hail)
---
Speaker: mara
When: comms
---
%{standing < -20} You. The Reach is not wide enough for what you owe me.
%{standing >= 30} The Lanternless remembers her friends, captain. Speak.
% Mara Dusk. You have heard the name. Choose your next words with care.

- [Match her menace](mara_parting) ; earns mara fearsome 10
- [Offer respect](mara_parting) ; earns mara kind 5
- [Say nothing](mara_parting)

### Mara Parting (mara_parting)
---
Speaker: mara
---
% We will meet again, captain. The dark keeps all appointments.

// Harbormaster Quill - the Combine's galaxy-wide voice.

### Quill Hail (quill_hail)
---
Speaker: quill
When: comms
---
% Lighthouse control to wandering freight - state your heading, captain.
% Quill here. The lanes are listening, so make it brief and make it honest.

- [Ask about work](quill_work)
- [Sign off](quill_done)

### Quill on Work (quill_work)
---
Speaker: quill
---
% The Combine posts work at every lantern port. Fly honest and it pays
% Convoys need shepherds and the Veil needs thinning. Take your pick.

- [Understood](quill_done)

### Quill Out (quill_done)
---
Speaker: quill
---
% Lighthouse out. Keep your running lights on, captain.

// Brother Calen - hailable while aboard.

### Calen Hail (calen_hail)
---
Speaker: calen
When: comms
---
% Thank you for the berth, captain. I am no trouble; I keep to my prayers.
% The Veilfall, yes. Everyone asks. Some debts are paid where they were made.

- [Ask what awaits him there](calen_why)
- [Leave him be](calen_done)

### Calen's Reason (calen_why)
---
Speaker: calen
---
% A grave, captain. I go to tend a grave. The rest is between me and the dark.

- [Say nothing more](calen_done)

### Calen Settles (calen_done)
---
Speaker: calen
---
% Peace to your bridge, captain. I will be no bother.