Build a mission
Task-focused recipes for building a mission with MAST and the sbs_utils
library — "how do I do X".
- World building — spawn stations, ships, and terrain
- GUI — screens, widgets, and layout
- Comms — hails, menus, and dialogue
- Science — scans and science handlers
- AI — simple AI and brain trees
- Damage — combat, wrecks, internal/heat damage
- Objectives — win/lose conditions
- Quests — signal-driven objectives and stories
- Items & Upgrades — pickups and ship upgrades
- Web pages — author browser pages with
//webroutes
Community guide
The community-maintained Mission Scripting Guide collects patterns and worked examples that complement these recipes.