The dials (only if you want them)
Everything so far ran on default tuning. The root fence - the one at the very
top under your # title - accepts dials that reshape the whole galaxy.
Skip this page freely. Nothing here is required; this is mastering, not
writing.
The galaxy's shape
All percentages; each line optional:
Station mix: 15% // chance a system holds a station
Enemy mix: 15% // chance a system holds hostiles
Nebula mix: 12% // chance a system is nebula
Anomaly mix: 8% // chance of an anomaly
Derelict chance: 40% // chance a system hides a wreck to scan
Outpost chance: 40% // chance of a minor outpost
Mine chance: 50% // chance an enemy system is mined
Loot max: 2 // most loot caches per system
A trade-opera galaxy might run Enemy mix: 5% and Station mix: 25%; a war
story the reverse. Regions override any of these locally.
The reputation economy
How fast trust converts to access:
Job tiers: 20, 50 // standing needed for tier 2 / tier 3 work
Foe deals at: 20 // standing at which a foe clan will deal at all
Ceasefire free at: 30 // standing at which peace costs nothing
Ceasefire per point: 20 // credits per missing point below that
Alliance at: 60 // standing at which a clan becomes an ally
Max reward: 2.0 // pay multiplier at maximum standing
Your own virtues
For a universe whose morality is genuinely different, you can replace the
seven trait pairs themselves with your own - one Axis: line per pair:
Axis: pious / heretical
Axis: loyal / faithless
At which point clans value, and captains are judged on, your virtues. That is the deepest dial there is; most universes never need it.
The economy (Goods)
A ## Goods chapter renames the galaxy's trade goods and how common each is
as loot. Omit it for the built-in five (provisions, ore, gas, tech,
contraband).
## Goods
### Provisions (provisions)
---
Weight: 30
---
Foodstuffs and stores - common cargo on the frontier lanes.
Drop goods or reweight them for a different economy - a spice route versus a tech-salvage galaxy.
When the file gets big: splitting
One file is right for a small universe. When a chapter outgrows the page, move its entries to their own file and leave a pointer:
## Dialogue
---
File: dialogue/veil.amd
File: dialogue/lantern.amd
---
The named files contain just that chapter's entries and are spliced in, in
order. The main file stays what it should be: a readable table of contents.
(This is exactly how the shipped default.amd is organized - its dialogue,
captains, and cast each live in their own file.)
Next: The complete example - the whole Silver Reach in one listing.