Web pages
Author browser pages in MAST with //web/<path> routes, update them live, and
declare them persistent. See the cookbook: Web pages.
API
Procedural helpers for MAST-authored web pages (//web/<path>).
-
web_refresh(path)- force the live//web/<path>session(s) to re-render. Call it after changing the data a page shows (e.g. leaderboard stats) so open browsers update. Pure core: a mission can call it with no dev tooling. -
web_living(persist=True, refresh=None)- call inside a//webroute body to declare the page "living": it should be persisted (a snapshot saved so it's still viewable after the game) and, optionally, re-persisted everyrefreshseconds. The host-side web proxy reads this registry to drive persistence and to serve the snapshot when the engine is gone.
Both are inert/no-ops when there is no matching web session (safe to call anywhere).
web_living(persist=True, refresh=None)
Declare the current web page living/persistent. Call inside the //web
route body; no-op if called outside a web page.
web_living_clear()
Drop all living-page registrations (called on mission reset).
web_living_pages()
Return a copy of the living-page registry: {path: {persist, refresh}}.
web_norm_path(path)
Normalize a web path to the page key used by //web routes: no surrounding
slashes and no leading web/ (so "scores", "/web/scores" -> "scores").
web_refresh(path)
Repaint every live //web/<path> session (re-runs the route so it
rebuilds with current data). Returns how many sessions were refreshed.