Skip to content

Jobs

Jobs

Gunnery Qualification

Fact Value
On accept toast Job accepted: Gunnery Qualification
On complete toast Job complete: Gunnery Qualification
Done when signal 5 drone_down
Reward 200 credits

Weapons drill: destroy all the condemned hulks on the gunnery range.

Rock Breakers

Fact Value
On accept toast Job accepted: Rock Breakers
On complete toast Job complete: Rock Breakers
Done when signal 4 rock_cleared
Reward 150 credits

Clear the hazard asteroids from the shipping lane. The field is marked on the map as Hazard Rock Field - Science can select the marker at its centre to put the crew on it.

Board the Poacher

Fact Value
On accept toast Job accepted: Board the Poacher
On complete toast Job complete: Board the Poacher
Done when signal poacher_boarded
Fail on signal poacher_killed
Reward 300 credits

The trawler J19 Jenny is working the belt unregistered. Disable her (drop her shields below 50%) and demand her surrender. Do NOT destroy her.

Mercy Run

Fact Value
On accept toast Job accepted: Mercy Run
On complete toast Job complete: Mercy Run
Done when signal mercy_reached
Fails when 6 minutes
Speaker mercy_lm
Signal says MAYDAY - AUTOMATED BEACON. LIFE SUPPORT {time} FROM FAILURE.
Reward 250 credits
Penalty 100 credits

A shuttle is adrift and losing life support. Reach it before the clock runs out.

Customs Patrol

Fact Value
On accept toast Job accepted: Customs Patrol
On complete toast Job complete: Customs Patrol
Done when signal 4 customs_cleared
Reward 120 credits

Hail and clear the civilian traders for transit. They keep to the Shipping Lane, marked on the map.

Anomaly Survey

Fact Value
On accept toast Job accepted: Anomaly Survey
On complete toast Job complete: Anomaly Survey
Done when scan 3 anomaly
Scan says Survey logged: a stable subspace distortion. No threat - filed with the science log.
Reward 130 credits

Have Science scan the sensor anomalies and log them.

Sensor Net

Fact Value
On accept toast Job accepted: Sensor Net
On complete toast Job complete: Sensor Net
Done when signal 3 sensor_deployed
Reward 220 credits

Establish a sensor picket. Each Sensor Beacon costs 8 salvage: tow a hulk to the Refinery Platform and it pays out in processed material, or shoot open a wreck and collect the cache. A station market will sell you salvage too, at a price. Engineering fabricates the beacons on the Fabricate tab and delivers them to Weapons, who deploys three across the patrol lanes.

Recover Lost Probes

Fact Value
On accept toast Job accepted: Recover Lost Probes
On complete toast Job complete: Recover Lost Probes
Done when signal 3 probe_recovered
Reward 160 credits

Three old survey probes have gone adrift in the sector. Fly your ship over each one to bring it aboard - a recovered probe also tops up your beacon tube.

Clear the Grazing Herd

Fact Value
On accept toast Job accepted: Clear the Grazing Herd
On complete toast Job complete: Clear the Grazing Herd
Done when signal herd_cleared
Reward 180 credits

A pod of grazers has drifted into a shipping lane. Do NOT fire on them - they turn hostile if provoked. A Bio Beacon costs 5 salvage and 1 bio sample. Salvage comes from the Refinery Platform, from wrecks, or from a station market; a bio sample is recovered from a dead space creature - a station will sell you one if the lane is quiet. Set the beacon to REPEL grazers, deploy it among the pod, and drive them clear.

Bait the Ravener

Fact Value
On accept toast Job accepted: Bait the Ravener
On complete toast Job complete: Bait the Ravener
Done when signal predator_baited
Reward 350 credits

A Ravener is loose in the lanes. It FEEDS on weapon fire - shooting only heals it - so do not engage. A Bio Beacon costs 5 salvage and 1 bio sample (see Salvage Sweep, or open a wreck). Set it to ATTRACT the ravener, deploy it beside the black hole, and let the hole do the rest.

Tow the Barge

Fact Value
On accept toast Job accepted: Tow the Barge
On complete toast Job complete: Tow the Barge
Done when signal barge_delivered
Reward 300 credits

A power-dead ore barge is adrift in the shipping lane with no drive of its own. Grav-tether it and tow it back to DS 1.

Salvage Sweep

Fact Value
On accept toast Job accepted: Salvage Sweep
On complete toast Job complete: Salvage Sweep
Done when signal 3 salvage_delivered
Reward 240 credits

Wrecked hulls are cluttering the lane. Grav-tether each salvage hulk and tow it to the Refinery Platform for processing - the refinery pays in credits AND in salvage, which is what Engineering's Fabricator runs on.

Rescue the Lifepod

Fact Value
On accept toast Job accepted: Rescue the Lifepod
On complete toast Job complete: Rescue the Lifepod
Done when signal lifepod_delivered
Fails when 5 minutes
Reward 320 credits
Penalty 150 credits

A lifepod is tumbling out of a wreck field with its beacon failing. Grav-tether it and tow it to DS 1 before life support runs out.

Reposition the Relay

Fact Value
On accept toast Job accepted: Reposition the Relay
On complete toast Job complete: Reposition the Relay
Done when signal relay_placed
Reward 200 credits

A comms relay has drifted off station. Grav-tether it and tow it to its marked position in the lane, then let it settle.

Picket Line

Fact Value
On accept toast Job accepted: Picket Line
On complete toast Job complete: Picket Line
Done when signal 3 picket_placed
Reward 320 credits

DS 1 wants the lane junction covered by automated guns. Fleet drops turret kits alongside you - grav-tether each crate, tow it into the marked Picket Line zone, release it, and unfold it there. Any turret kind counts; a kit deployed outside the zone does not. The picket is only finished while the guns are still standing.

The Ghost Freighter

Fact Value
On accept toast Job accepted: The Ghost Freighter
On complete toast Job complete: The Ghost Freighter
Reward 400 credits

The freighter SS Meridian has gone silent and is drifting toward a black hole. Work the steps in order - the case pays on completion.

Hail the Meridian
Fact Value
Starts when revealed

COMMS: hail the silent freighter.

Scan the Derelict
Fact Value
Starts when revealed

SCIENCE: scan her to assess the situation.

Tow Clear of the Hole
Fact Value
Starts when revealed

WEAPONS / HELM: grav-tether her and tow her clear of the black hole.

Tow Her Home
Fact Value
Starts when revealed

WEAPONS / HELM: tow her back to DS 1.

Sweep and Recover

Fact Value
On accept toast Job accepted: Sweep and Recover
On complete toast Job complete: Sweep and Recover
Reward 380 credits

Run a sensor sweep and recover what it finds. Work the steps in order.

Deploy the Picket
Fact Value
Starts when revealed

ENGINEERING / WEAPONS: fabricate a Sensor Beacon on the Fabricate tab and deploy it.

Scan the Contact
Fact Value
Starts when revealed

SCIENCE: scan the contact the picket flags.

Recover the Find
Fact Value
Starts when revealed

WEAPONS / HELM: grav-tether the find and tow it to DS 1.

Cache in the Rocks

Fact Value
On accept toast Job accepted: Cache in the Rocks
On complete toast Job complete: Cache in the Rocks
Reward 360 credits

A tipster says contraband is stashed in an asteroid cluster. Work the steps in order.

Get the Tip
Fact Value
Starts when revealed

COMMS: hail the loitering tipster for the drop location.

Find the Cache
Fact Value
Starts when revealed

SCIENCE: scan the rock cluster to find the loaded one.

Recover the Pod
Fact Value
Starts when revealed

WEAPONS / HELM: grav-tether the shielded pod out and tow it to DS 1.

Herd on the Lane

Fact Value
On accept toast Job accepted: Herd on the Lane
On complete toast Job complete: Herd on the Lane
Reward 340 credits

A grazer pod has drifted into a shipping lane. Work the steps in order. Do NOT fire on the grazers - they retaliate if provoked.

Scan the Pod
Fact Value
Starts when revealed

SCIENCE: scan the grazer pod.

Warn the Convoy
Fact Value
Starts when revealed

COMMS: warn the civilian convoy to hold.

Deploy a Repel Beacon
Fact Value
Starts when revealed

ENGINEERING / WEAPONS: fabricate a Bio Beacon set to REPEL and deploy it to drive the pod clear.

Free the Snared Grazer
Fact Value
Starts when revealed

WEAPONS / HELM: grav-tether the drift netting off the snared grazer to free it.