Painting the map
So far the galaxy's geography is uniform. Regions give parts of it a face: their own sky, their own music, their own color wash on the map - and their own weather, in the form of local danger. Landmarks pin single, named places to the chart.
Regions
## [Regions](regions)
### [The Veilfall](veilfall)
---
Center: 5, -4
Radius: 3
Skybox: sky-neb2-rvb
Music: Artemis2
Color: #cc2244
Enemy mix: 40%
Station mix: 5%
Mine chance: 75%
---
Veil country. Red skies, salted lanes, and no honest ports for miles.
### [The Lantern Lanes](lantern_lanes)
---
Center: -4, 2
Radius: 3
Skybox: sky-delight
Color: #ffcc44
Enemy mix: 0%
Station mix: 30%
---
The Combine's home lanes - calm, bright, and busy. The safest miles in
the Reach.
- Center / Radius - a square patch of map:
Center: 5, -4withRadius: 3covers everything within 3 cells of that system. Centering a region on a side's home turns their neighborhood into their territory. - Skybox / Music / Color - arrival mood. The sky and music change when the crew jumps in; the color faintly washes those cells on the map.
- The danger lines (
Enemy mix,Station mix,Mine chance...) - these override the galaxy's average inside this region only. That's how you write a warzone (enemies up, ports down, mines everywhere) or a haven (enemies zero, ports plentiful) without touching anything global. The full list of dials is on The dials page.
Overlapping regions
If two regions overlap, write the smaller one first - it wins.
Landmarks
Landmarks are the opposite of procedural: single, named, hand-placed places - the locations of legend your dialogue and story can point at.
## [Landmarks](landmarks)
### [The Pale Ark](pale_ark)
---
At: 1, -2
Kind: derelict
---
A colony ship a century adrift, lanterns long cold. Every spacer in the
Reach has a story about what still walks her corridors.
### [Lighthouse Station](lighthouse)
---
At: -4, 2
Kind: station
Side: lantern
Art: starbase_science
---
The Combine's great beacon at the heart of the home lanes - half port,
half promise.
Kind: is station or derelict; a station can name a Side: (a side key)
and an Art: (its model). At: pins it to a system.
Landmarks can also carry Guards: (a fleet that contests them, once) and
Terrain: (a nebula or asteroid envelope, so the place sits in cover whatever
the cell rolled).
A landmark you fly INTO
A landmark carrying Relic: is not a prop. It is an interior - chambers,
passages, boxes, subtracted masses, named places and authored contents - built
when the crew arrives and torn down with the cell.
### [Torgoth Megastation](giants_house)
---
At: 2, -1
Kind: derelict
Relic: voice
Relic file: relics/voice.amd
Cutscene: arrive_voice
---
| field | means |
|---|---|
Relic: |
the relic key in that file - this ruin has an inside |
Relic file: |
the .amd holding it. Defaults to <key>.amd |
Cutscene: |
played ONCE, the first time anyone arrives in this system |
The ruin itself is authored in its own file, as a ## Relics section - see the
library's relic guide
for the geometry. A relic file is self-contained: its ## Items, its
## Cutscenes and its dialogue scenes are registered when it loads, so the whole
ruin - the space, what is in it, and what is said in it - opens as one document.
Three things happen for free when a landmark becomes a relic:
- The way in is on the map. A selectable contact and a navpoint at the point
carrying
Roles: entrance. Nothing else in the interior is marked. - The inside draws itself as you fly it. Every point carrying
Roles:is a dark measuring post until a ship reaches it, and then it lights up and stays lit. The radar fills in behind the crew rather than handing them a floor plan. - The relic brings its own atmosphere, sized to the structure, so the
landmark's own
Terrain:is skipped - two nebulae over one ruin would fight, and the relic's is the one that has to be right, because it is what caps warp inside.
universe_in_relic(ship) answers "are they in the ruin right now", which is how
a mission leaves a crew alone while they are inside one.
Saying where they are
Every arrival shows a title card naming the system - the landmark, else a side's home, else the region, else the coordinates. Nothing named a cell out loud before; the galaxy map header does, and most story missions never enable that console.
Next: Captains and the cast - give the galaxy faces.