Painting the map
So far the galaxy's geography is uniform. Regions give parts of it a face: their own sky, their own music, their own color wash on the map - and their own weather, in the form of local danger. Landmarks pin single, named places to the chart.
Regions
## Regions
### The Veilfall (veilfall)
---
Center: 5, -4
Radius: 3
Skybox: sky-neb2-rvb
Music: Artemis2
Color: #cc2244
Enemy mix: 40%
Station mix: 5%
Mine chance: 75%
---
Veil country. Red skies, salted lanes, and no honest ports for miles.
### The Lantern Lanes (lantern_lanes)
---
Center: -4, 2
Radius: 3
Skybox: sky-delight
Color: #ffcc44
Enemy mix: 0%
Station mix: 30%
---
The Combine's home lanes - calm, bright, and busy. The safest miles in
the Reach.
- Center / Radius - a square patch of map:
Center: 5, -4withRadius: 3covers everything within 3 cells of that system. Centering a region on a clan's home turns their neighborhood into their territory. - Skybox / Music / Color - arrival mood. The sky and music change when the crew jumps in; the color faintly washes those cells on the map.
- The danger lines (
Enemy mix,Station mix,Mine chance...) - these override the galaxy's average inside this region only. That's how you write a warzone (enemies up, ports down, mines everywhere) or a haven (enemies zero, ports plentiful) without touching anything global. The full list of dials is on The dials page.
Overlapping regions
If two regions overlap, write the smaller one first - it wins.
Landmarks
Landmarks are the opposite of procedural: single, named, hand-placed places - the locations of legend your dialogue and story can point at.
## Landmarks
### The Pale Ark (pale_ark)
---
At: 1, -2
Kind: derelict
---
A colony ship a century adrift, lanterns long cold. Every spacer in the
Reach has a story about what still walks her corridors.
### Lighthouse Station (lighthouse)
---
At: -4, 2
Kind: station
Side: lantern
Art: starbase_science
---
The Combine's great beacon at the heart of the home lanes - half port,
half promise.
Kind: is station or derelict; a station can name a Side: (a clan key)
and an Art: (its model). At: pins it to a system.
Next: Captains and the cast - give the galaxy faces.