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Painting the map

So far the galaxy's geography is uniform. Regions give parts of it a face: their own sky, their own music, their own color wash on the map - and their own weather, in the form of local danger. Landmarks pin single, named places to the chart.

Regions

## Regions

### The Veilfall (veilfall)
---
Center: 5, -4
Radius: 3
Skybox: sky-neb2-rvb
Music: Artemis2
Color: #cc2244
Enemy mix: 40%
Station mix: 5%
Mine chance: 75%
---
Veil country. Red skies, salted lanes, and no honest ports for miles.

### The Lantern Lanes (lantern_lanes)
---
Center: -4, 2
Radius: 3
Skybox: sky-delight
Color: #ffcc44
Enemy mix: 0%
Station mix: 30%
---
The Combine's home lanes - calm, bright, and busy. The safest miles in
the Reach.
  • Center / Radius - a square patch of map: Center: 5, -4 with Radius: 3 covers everything within 3 cells of that system. Centering a region on a clan's home turns their neighborhood into their territory.
  • Skybox / Music / Color - arrival mood. The sky and music change when the crew jumps in; the color faintly washes those cells on the map.
  • The danger lines (Enemy mix, Station mix, Mine chance...) - these override the galaxy's average inside this region only. That's how you write a warzone (enemies up, ports down, mines everywhere) or a haven (enemies zero, ports plentiful) without touching anything global. The full list of dials is on The dials page.

Overlapping regions

If two regions overlap, write the smaller one first - it wins.

Landmarks

Landmarks are the opposite of procedural: single, named, hand-placed places - the locations of legend your dialogue and story can point at.

## Landmarks

### The Pale Ark (pale_ark)
---
At: 1, -2
Kind: derelict
---
A colony ship a century adrift, lanterns long cold. Every spacer in the
Reach has a story about what still walks her corridors.

### Lighthouse Station (lighthouse)
---
At: -4, 2
Kind: station
Side: lantern
Art: starbase_science
---
The Combine's great beacon at the heart of the home lanes - half port,
half promise.

Kind: is station or derelict; a station can name a Side: (a clan key) and an Art: (its model). At: pins it to a system.

Next: Captains and the cast - give the galaxy faces.