Troubleshooting - the five classic mistakes
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Curly quotes and long dashes from drafting in Word. The game speaks plain keyboard characters only. Fix the quotes, or better, draft in a plain-text editor from the start.
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A key that doesn't match.
Offers: bountyneeds a job whose heading ends in(bounty);Then: reveal dimming_2needs a beat keyed(dimming_2);Scene: quill_hailneeds a scene keyed(quill_hail). Misspelled keys don't error - the connection just quietly never happens. When something is silently missing in play, check its key first. -
No space after the
#.### Name (key)works;###Name (key)does not. Same for the fence: it must be a line of only dashes. -
A fact outside the fence (or prose inside it). Facts go between the
---lines; story goes below them. If aColor:line is showing up in your description text, it's outside the fence. -
Two things with the same key. Keys are nicknames, and nicknames must be unique across the file.
The file at a glance
When you're lost, this is the whole shape of a universe file - every chapter optional, every entry the same heading / fact sheet / prose shape:
# The Silver Reach <- the title and the world's prose
## Sides <- the factions (character sheets)
### [The Lantern Combine](lantern)
### [The Red Veil](veil)
## Jobs <- the work sides offer
### [Convoy Escort](escort)
## Narrative <- the story, chapter by chapter
### [The Dimming: A Cold Lane](dimming_1)
## Goals <- how the campaign ends
### [Break the Veil](goal_break_veil)
## Regions <- the map's moods
### [The Veilfall](veilfall)
## Landmarks <- the legendary places
### [The Pale Ark](pale_ark)
## Captains <- the named people
### [Mara Dusk](mara)
## Lifeforms <- the comms cast and passengers
### [Harbormaster Quill](quill)
## Dialogue <- the words
### [Veil Hail](veil_hail)
The rest is world-building - and that part was always your job, not the computer's.