Skip to content

The Broken Accord

Fact Value
Display Skirmish - The Broken Accord

Two fleets, one field of worldlets, and a truce that lasted exactly as long as the ore did. Build an economy, raise a navy, and end the other admiral's war - the last side with a Headquarters keeps the Reach.

Scenario

Fact Value
Mode skirmish

Multi-admiral PvP. Set Player Ships to 2 or more - player two flies for Orion. Each side starts in its OWN home system (worlds apart), so build an economy and a navy at home, then jump the fleet toward the enemy to engage - use the Navigation galaxy map. Victory is the last side standing (raze every enemy Headquarters); a well-placed strike on the enemy's first HQ - its capital - ends it faster.

Worldlets

The resource bodies both admirals fight over - build Extractors on them, refine and bank the yield, spend it on platforms and fleets. A dry worldlet stops producing.

Cinder World

Fact Value
Palette base #8c2f1c, emissive #48180c, clouds #776655
Also economy
Yields ore 8
Reserve 4000

A cracked, mineral-rich ember of a world. Miners love it; nobody else does.

Veiled Giant

Fact Value
Palette base #2c4a8c, clouds #b8c4e0, bands 3.7
Also economy
Yields gas 10
Reserve 6000

A banded gas giant, its high winds rich in fuel-grade volatiles.

Haven World

Fact Value
Palette base #2f6e3a, clouds #ffffff
Also economy
Yields crew 2, ore 2, gas 2
Reserve unlimited

A small settled world. People, modest industry, and somewhere to hold.

Admiralty

Fact Value
Worldlet chance 70%

A resource-rich arena (worldlets in most systems) so the fight is over ground worth holding, not over finding any at all. Economy pace comes from `Mode: skirmish` (brisk); override it here with `Economy pace:` if you want a slower or faster match.

Regions

The battlefield's terrain: each region claims a square of systems with its own Skybox and Nav-map Color, and can bias the local spawn mix (enemy / mines) or mark a lethal antimatter veil. In a skirmish they give the open arena shape - a contested middle both sides bleed for, and a hazard that channels the fleets. Author smaller regions first so they win over larger ones. Driven by universe_regions.py.

The No-Man's Reach

Fact Value
Center 0, 0
Radius 3
Color #cc6633
Skybox sky-neb2-rvb
Enemy mix 25%
Mine chance 60%

The dead space between two capitals, where the Accord broke. Neither admiral holds it and both bleed for it - drifting mines, scavenger raiders, and the wrecks of the last fleet that massed here in the open. Take the middle and you take the war; linger in it and you feed it.

The Slagged Veil

Fact Value
Center 0, 6
Radius 1
Color #aa33ff
Kind antimatter
Skybox sky-neb2-rvb

A wound left by a scuttled antimatter core - a curtain of raw shear that cooks a hull from the inside within minutes. It splits the northern approach in two: the admiral who routes around it flanks; the one who forgets it is there loses a fleet to the dark, not to the enemy.

Officers

Example Academy roster for testing the Admiral navy: named fleet captains any admiral can commission at the Shipyard once an Academy stands. Values use the reputation poles and drive each officer's fleet bonuses (by-the-book runs leaner on gas, resourceful salvages richer, fearsome engages farther). Placeholder flavor for now: authored voices come later. Currently a shared pool both sides draw from (per-side rosters are a later design pass).

Commodore Ansel Vale

Fact Value
Face male
Title the Quartermaster
Values by-the-book 40, honest 30, kind 10

Ran the academy logistics course for a decade and the lanes know it. Fleets under Vale come home fueled, patched, and on schedule.

Captain Iris Kade

Fact Value
Face female
Title Old Thunder
Values fearsome 40, violent 20, generous 10

Leads from the front and shoots first. Kade's fleets hit harder and scare weaker prey off the board before a shot lands.

Captain Juno Ashwell

Fact Value
Face female
Title the Magpie
Values resourceful 40, intellectual 20, selfish 10

Never met a wreck she could not strip or a sensor shadow she could not slip through. Ashwell's fleets salvage more and die less.

Commander Rho Serval

Fact Value
Face male
Title the Blade
Values fearsome 30, by-the-book 20, honest 10

Precise and relentless. Serval keeps a disciplined line that holds under fire.

Captain Mira Voss

Fact Value
Face female
Title the Fox
Values resourceful 30, intellectual 30, generous 10

Reads a battle two moves ahead and wastes neither a shot nor a ton of ore.

Commander Dax Orlan

Fact Value
Face male
Title the Anvil
Values by-the-book 30, generous 20, kind 20

Steady under pressure and never leaves a wingman behind. Orlan's fleets hold together long past when they should have broken.