Clans - who lives here
Clans are your factions - the recurring characters of the galaxy. Each one is a character sheet: what they look like on the map, where they live, what they value, and what kind of people they are.
Add a ## Clans chapter with two entries:
## Clans
### The Lantern Combine (lantern)
---
Color: #ffcc44
Archetype: trader
Disposition: neutral
Home: -4, 2
Values: honest 40, generous 30, peaceful 20
Flies: Arvonian
---
Convoy families who keep the freight lanes lit. Fair dealers with long
memories for a kept promise - and longer ones for a broken cargo contract.
### The Red Veil (veil)
---
Color: #cc2244
Archetype: pirate
Disposition: foe
Home: 5, -4
Values: violent 40, fearsome 30, selfish 20
Flies: Torgoth
---
Corsairs of the outer dark. They take what the light forgets, and they
respect exactly one thing: a captain more dangerous than they are.
Reading the fact sheet as a writer
- Color - the clan's color on the galaxy map. Any web color like
#cc2244. - Archetype - the clan's genre role, one word:
military,trader,settler,mercenary,pirate, orcult. This flavors their chatter, their stations, and their fleets. - Disposition -
neutral(will talk) orfoe(shoots first). Afoeclan can still be won over in play - through reputation, ceasefires, even alliance. You are writing their opening attitude, not their fate. - Home - their home system as map coordinates,
column, row. The galaxy is a grid of systems centered on0, 0, where the players start; a home at5, -4is five columns and four rows away in the other direction. Give clans some distance from each other (and from0, 0) so their territories read on the map. -
Values - the clan's moral leanings, as traits with weights. These are the seven built-in trait pairs a captain is measured on:
honest/liarfearsome/cowardlypeaceful/violentgenerous/selfishkind/cruelresourceful/by-the-bookintellectual/foolishPick two or three poles that define the clan and weight them (they need not add to 100). A clan warms to captains who act like it - the Veil respects
fearsomedeeds, the Combine respectshonestones. This one line is the engine of the whole reputation game, and it is pure characterization. -
Flies - the ships they fly: one race (
Torgoth), an even mix (Kralien, Torgoth), or weighted (60% Kralien, 40% Arvonian). Races:Kralien,Torgoth,Arvonian,Ximni. Skip it for a random mix.
In play
Your clans now hold home systems, their colors mark the map, their fleets fly their colors, and every captain has a personal standing with each of them that moves with how the captain behaves.
Next: Jobs - the work they offer.