GUI
Displaying a gui
The gui module
This module exposes the gui function
The gui function is used to present the queued gui layout.
gui() returns Promise and therefore an await should be used to allow the gui to run.
gui_text("Hello, World")
await gui()
Example
To insert a blank part of the layout just call gui_blank::
gui_blank()
Proving a count will allow inserting multiple blanks::
gui_blank(4)
One use of blanks it to help center an element but also adding space::
gui_blank()
gui_icon(...)
gui_blank()
gui(buttons=None, timeout=None)
present the gui that has been queued up
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
buttons
|
dict
|
description. Defaults to None. |
None
|
timeout
|
promise
|
A promise that ends the gui. Typically a timeout. Defaults to None. |
None
|
Returns:
| Name | Type | Description |
|---|---|---|
Promise |
The promise for the gui, promise is done when a button is selected |
gui_properties_change(var, label)
create an on change on the client GUI for a property
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
var
|
str
|
The variable to watch |
required |
label
|
str or label
|
The label to run |
required |
Layout related
This module exposes the gui_blank function
The gui_blank function is used to insert a black space in a layout. Blanks are useful to add space.
Example
To insert a blank part of the layout just call gui_blank::
gui_blank()
Proving a count will allow inserting multiple blanks::
gui_blank(4)
One use of blanks it to help center an element but also adding space::
gui_blank()
gui_icon(...)
gui_blank()
gui_blank(count=1, style=None)
adds an empty column to the current gui ow
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
style
|
_type_
|
Style. Defaults to None. |
None
|
Returns:
| Type | Description |
|---|---|
|
layout object: The Layout object created |
gui_hole(count=1, style=None)
adds an empty column that is used by the next item
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
count
|
int
|
The number of columns to use |
1
|
style
|
_type_
|
Style. Defaults to None. |
None
|
Returns:
| Type | Description |
|---|---|
|
layout object: The Layout object created |
gui_row(style=None)
queue a gui row
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
style
|
str
|
Style. Defaults to None. |
None
|
Returns:
| Type | Description |
|---|---|
|
layout object: The Layout object created |
PageSubSection
is_message_for(event)
Used by MessageTrigger i.e. gui_message to know if message is for this object
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
event
|
EVENT
|
the engine event |
required |
Returns:
| Name | Type | Description |
|---|---|---|
bool |
if the gui_message MessageTrigger should be True |
gui_region(style=None)
Create a new gui section that uses the area specified in the style
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
style
|
style
|
Style. Defaults to None. |
None
|
Returns:
| Type | Description |
|---|---|
|
layout object: The Layout object created |
gui_section(style=None)
Create a new gui section that uses the area specified in the style
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
style
|
style
|
Style. Defaults to None. |
None
|
Returns:
| Type | Description |
|---|---|
|
layout object: The Layout object created |
gui_sub_section(style=None)
Create a new gui section that uses the area specified in the style
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
style
|
style
|
Style. Defaults to None. |
None
|
Returns:
| Type | Description |
|---|---|
|
layout object: The Layout object created |
Responding to gui interactions
gui_message(layout_item, label=None)
Trigger to watch when the specified layout element has a message
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
layout_item
|
layout object
|
The object to watch |
required |
Returns:
| Name | Type | Description |
|---|---|---|
trigger |
A trigger watches something and runs something when the trigger is reached |
gui_message_callback(layout_item, cb)
Trigger to watch when the specified layout element has a message
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
layout_item
|
layout object
|
The object to watch |
required |
Returns:
| Name | Type | Description |
|---|---|---|
trigger |
A trigger watches something and runs something when the trigger is reached |
Gui control formatting
GUI Controls
gui_button(props, style=None, data=None, on_press=None, is_sub_task=False)
Add a gui button
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
props
|
str
|
Properties. Usually just the text on the button |
required |
style
|
str
|
Style. Defaults to None. End each style with a semicolon, e.g. |
None
|
data
|
object
|
The data to pass to the button's label |
None
|
on_press
|
(label, callable, Promise)
|
Handle a button press, label is jumped to, callable is called, Promise has results set |
None
|
is_sub_task
|
bool
|
Set to True if the button is only responding to the button. Use False only if the whole gui will be changed via |
False
|
Valid Styles
area:
Format as top, left, bottom, right.
Just numbers indicates percentage of the section or page to cover.
Can also use px (pixels) or em (1em = height of text font).
Can combine different units, e.g. 5+5px, 3em, 100-10em, 50px; is a valid area.
color:
The color of the text
background-color:
The background color of the button
padding:
A gap inside the element (makes the button smaller, but the background still is there.)
margin:
The gap outside the element (makes the button smaller).
col-width:
The width of the button
justify:
Where the text is placed inside the button. left, center, or right
font:
The font to use. Overrides the font in prefernces.json
Returns:
| Type | Description |
|---|---|
|
layout object: The Layout object created |
gui_checkbox(msg, style=None, var=None, data=None)
Draw a checkbox
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
props
|
str
|
|
required |
style
|
style
|
Style. Defaults to None. |
None
|
var
|
str
|
Variable name to set the value to. Defaults to None. |
None
|
data
|
object
|
data to pass the handler. Defaults to None. |
None
|
Returns:
| Type | Description |
|---|---|
|
layout object: The Layout object created |
gui_cinematic_auto(client_id)
Will automatically track the consoles assigned ship
??? Note: The tracked ship needs to have excitement values player ships automatically have that set
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
client_id
|
id
|
the console's client ID |
required |
gui_content(content, style=None, var=None)
Place a python code widget e.g. list box using the layout system
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
content
|
widget
|
A gui widget code in python |
required |
style
|
str
|
Style. Defaults to None. |
None
|
var
|
str
|
The variable to set the widget's value to. Defaults to None. |
None
|
Returns:
| Type | Description |
|---|---|
|
layout object: The layout object |
gui_drop_down(props, style=None, var=None, data=None)
Draw a gui drop down list
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
props
|
str
|
|
required |
style
|
style
|
Style. Defaults to None. |
None
|
var
|
str
|
Variable name to set the selection to. Defaults to None. |
None
|
data
|
object
|
data to pass the handler. Defaults to None. |
None
|
Returns:
| Type | Description |
|---|---|
|
layout object: The Layout object created |
gui_face(face, style=None)
queue a gui face element
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
face
|
str
|
description |
required |
style
|
str
|
Style. Defaults to None. |
None
|
Returns:
| Type | Description |
|---|---|
|
layout object: The Layout object created |
gui_icon(props, style=None)
queue a gui icon element
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
props
|
str
|
description |
required |
style
|
str
|
Style. Defaults to None. |
None
|
Returns:
| Type | Description |
|---|---|
|
layout object: The Layout object created |
gui_icon_button(props, style=None)
queue a gui icon element
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
props
|
str
|
description |
required |
style
|
str
|
Style. Defaults to None. |
None
|
Returns:
| Type | Description |
|---|---|
|
layout object: The Layout object created |
gui_input(props, style=None, var=None, data=None)
Draw a text type in
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
props
|
str
|
hi, low etc. |
required |
style
|
style
|
Style. Defaults to None. |
None
|
var
|
str
|
Variable name to set the selection to. Defaults to None. |
None
|
data
|
object
|
data to pass the handler. Defaults to None. |
None
|
Returns:
| Type | Description |
|---|---|
|
layout object: The Layout object created |
gui_image(props, style=None, fit=0)
queue a gui image element that draw based on the fit argument. Default is stretch
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
props
|
str
|
description |
required |
style
|
str
|
Style. Defaults to None. |
None
|
fit
|
int
|
The type of fill, |
0
|
Returns:
| Type | Description |
|---|---|
|
layout object: The Layout object created |
gui_image_absolute(props, style=None)
queue a gui image element that draw the absolute pixels dimensions
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
props
|
str
|
description |
required |
style
|
str
|
Style. Defaults to None. |
None
|
Returns:
| Type | Description |
|---|---|
|
layout object: The Layout object created |
gui_image_add_atlas(key, image, left=None, top=None, right=None, bottom=None)
The image atlas allows a key name to be used to assign to a set of image properties. This key can be used instead of image properties in any command that expect image properties.
The image file passed will be used to search for the file. It will first check the mission directory followed by data/graphics folder. In the future this could be modified to account for mods, e.g. a common media folders. The image atlas takes care of supplying the correct path for the engine to use.
By specifying the rect (left,top, right, bottom) the image key can reference a part of an image.
Add a key to reference a full image
MAST / python
gui_image_add_atlas("test", "media/LegendaryMissions/operator")
Add a key to reference a full image
MAST / python
gui_image_add_atlas("test2", "media/LegendaryMissions/operator", 645,570, 950,820)
Once the atlas is added the key can be used anywhere images can be used.
MAST / python
gui_image("test")
MAST / python
# Text area also use the image atlas for images
gui_text_area("")
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
key
|
str
|
the key to define in the image atlas |
required |
image
|
str
|
The file of the image. This can also be a image property string do not include the extension. Only PNG files are valid. |
required |
left
|
float
|
The pixel location of the left. Defaults to None. |
None
|
top
|
float
|
The pixel location of the top. Defaults to None. |
None
|
right
|
float
|
The pixel location of the right. Defaults to None. |
None
|
bottom
|
float
|
The pixel location of the bottom. Defaults to None. |
None
|
Returns:
| Name | Type | Description |
|---|---|---|
ImageStales |
The image Atlas object. This is a low level object typically used by the system |
gui_image_keep_aspect_ratio(props, style=None)
queue a gui image element that draw keeping the same aspect ratio, left top justified
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
props
|
str
|
description |
required |
style
|
str
|
Style. Defaults to None. |
None
|
Returns:
| Type | Description |
|---|---|
|
layout object: The Layout object created |
gui_image_keep_aspect_ratio_center(props, style=None)
queue a gui image element that keeps the aspect ratio and centers when there is extra
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
props
|
str
|
description |
required |
style
|
str
|
Style. Defaults to None. |
None
|
Returns:
| Type | Description |
|---|---|
|
layout object: The Layout object created |
gui_image_stretch(props, style=None)
queue a gui image element that stretches to fit
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
props
|
str
|
description |
required |
style
|
str
|
Style. Defaults to None. |
None
|
Returns:
| Type | Description |
|---|---|
|
layout object: The Layout object created |
gui_radio(msg, style=None, var=None, data=None, vertical=False)
Draw a radio button list
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
props
|
str
|
List of buttons to use |
required |
style
|
style
|
Style. Defaults to None. |
None
|
var
|
str
|
Variable name to set the selection to. Defaults to None. |
None
|
data
|
object
|
data to pass the handler. Defaults to None. |
None
|
vertical
|
bool
|
Layout vertical if True, default False means horizontal |
False
|
Returns:
| Type | Description |
|---|---|
|
layout object: The Layout object created |
gui_vradio(msg, style=None, var=None, data=None)
Draw a vertical radio button list
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
props
|
str
|
List of buttons to use |
required |
style
|
style
|
Style. Defaults to None. |
None
|
var
|
str
|
Variable name to set the selection to. Defaults to None. |
None
|
data
|
object
|
data to pass the handler. Defaults to None. |
None
|
Returns:
| Type | Description |
|---|---|
|
layout object: The Layout object created |
gui_ship(props, style=None)
renders a 3d image of the ship
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
props
|
str
|
The ship key |
required |
style
|
str
|
Style. Defaults to None. |
None
|
Returns:
| Type | Description |
|---|---|
|
layout object: The Layout object created |
gui_int_slider(msg, style=None, var=None, data=None)
Draw an integer slider control
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
props
|
str
|
hi, low etc. |
required |
style
|
style
|
Style. Defaults to None. |
None
|
var
|
str
|
Variable name to set the selection to. Defaults to None. |
None
|
data
|
object
|
data to pass the handler. Defaults to None. |
None
|
Returns:
| Type | Description |
|---|---|
|
layout object: The Layout object created |
gui_slider(msg, style=None, var=None, data=None, is_int=False)
Draw a slider control
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
props
|
str
|
hi, low etc. |
required |
style
|
style
|
Style. Defaults to None. |
None
|
var
|
str
|
Variable name to set the selection to. Defaults to None. |
None
|
data
|
object
|
data to pass the handler. Defaults to None. |
None
|
is_int
|
bool
|
Use only integers values |
False
|
Returns:
| Type | Description |
|---|---|
|
layout object: The Layout object created |
gui_text(props, style=None)
Add a gui text object
valid properties text color font
props (str): property string style (style, optional): The style
gui_text_area(props, style=None)
Add a gui text object
valid properties text color font
props (str): property string style (style, optional): The style
List boxes
gui_list_box(items, style, item_template=None, title_template=None, section_style=None, title_section_style=None, select=False, multi=False, carousel=False, collapsible=False, read_only=False)
Build a LayoutListBox gui element
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
items
|
A list of the items that should be included |
required | |
style
|
str
|
Custom style attributes |
required |
item_template
|
list(str | LayoutListBoxHeader)
|
A list of strings, or, if a header is desired, then that item should be a LayoutListBoxHeader object |
None
|
title_template
|
str | callable
|
if a callable, will call the function to build the title. If a string, then title_template will be used as the title of the listbox |
None
|
section_style
|
str
|
Style attributes for each section |
None
|
title_section_style
|
str
|
Style attributes for the title |
None
|
select
|
boolean
|
If true, item(s) within the listbox can be selected. |
False
|
multi
|
boolean
|
If true, multiple items can be selected. Ignored if |
False
|
carousel
|
boolean
|
If true, will use the carousel styling, e.g. the ship type selection menu |
False
|
collapsible
|
boolean
|
If true, clicking on a header will collapse everything until the next header |
False
|
read_only
|
boolean
|
Can the items be modified |
False
|
Returns: The LayoutListBox layout object
gui_list_box_header(label, collapse=False, indent=0, selectable=False, data=None)
Created a gui_list_box_header element
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
label
|
str
|
The label text |
required |
collapse
|
bool
|
Default the collapsed state. Defaults to False. |
False
|
indent
|
int
|
The indention level e.g. for a tree like structure |
0
|
selectable
|
bool
|
If the header is also selectable |
False
|
collapse_pixel_size
|
int
|
The size in pixels for the hit area (only used if selectable) |
required |
select_first
|
bool
|
If the select area is before the collapse click area (only used if selectable) |
required |
data
|
any
|
Optional additional data |
None
|
Returns:
| Name | Type | Description |
|---|---|---|
LayoutListBoxHeader |
description |
gui_list_box_is_header(item)
Created a gui_list_box_header element
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
label
|
str
|
The label text |
required |
collapse
|
bool
|
Default the collapsed state. Defaults to False. |
required |
Returns:
| Name | Type | Description |
|---|---|---|
_type_ |
description |
gui_listbox_items_convert_headers(items)
Converts a list of strings into a list of objects that allow a listbox to collapse if a header is clicked
To make a header, prefix the name with >>.
Example usage:
item = [">>Header","Item1","Item2",">>Another Header","Another Item 1","Another Item 2"]
ret = gm_convert_listbox_items(item)
gui_list_box(items=ret, style="", select=True, collapsible=True)
Cosmos consoles
gui_activate_console(console)
set the console name for the client
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
console
|
str
|
The console name |
required |
gui_console(console, is_jump=False)
Activates a console using the default set of widgets
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
console
|
str
|
The console name |
required |
gui_console_clients(path, for_ships=None)
gets a set of IDs for matching consoles
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
console
|
str
|
The console name |
required |
Console tabs:
The console tab system allows for creating a page tabbing system that allows the user to switch between pages quickly.
Tabs are defined with a //gui/tab label. This label defines what happens when that tab is press.
Example:
# Allow the debug tab to be shown
# at the top level
gui_tab_add_top("debug")
//gui/tab/debug
jump show_debug_page
//gui/tab/brain
jump show_brain_page
=== show_debug_page
# Set the return page
gui_tab_back(CONSOLE_SELECT)
# Add the brain as a tab of the debug page
gui_tab_enable("brain")
# Set the back button to the last selected standard console
# Rest of code to show page
=== show_brain_page
# Set the back button to the last selected standard console
gui_tab_back("debug")
# Rest of code to show page
gui_tab_activate(tab_name)
Sets the back tab (left most) tab for the console tabs. This is general called automatically by //gui/tab and //console labels
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
tab_name
|
str
|
The path of a //gui/tab |
required |
gui_tab_add_top(tab_name)
Specify a tab by default to shown when the page is shown for standard consoles.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
tab_name
|
str
|
A comma separated list of paths of a //gui//tab e.g. helm,weapons |
required |
gui_tab_back(tab_name)
Sets the back tab (left most) tab for the console tabs. The back tag is set by //gui/tab and //console labels This allows overriding
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
tab_name
|
str
|
The path of a //gui/tab |
required |
gui_tab_clear_top()
Specify a tab by default to shown when the page is shown for standard consoles.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
tab_name
|
str
|
A comma separated list of paths of a //gui//tab e.g. helm,weapons |
required |
gui_tab_enable(tab_name)
Enable a tab on the console tabs
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
tab_name
|
str
|
A comma separated list of paths of a //gui//tab e.g. helm,weapons |
required |
gui_tab_get_active()
returns the active tab
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
tab_name
|
str
|
The path of a //gui/tab |
required |
gui_tab_is_top(tab_name)
Specify a tab by default to shown when the page is shown for standard consoles.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
tab_name
|
str
|
A comma separated list of paths of a //gui//tab e.g. helm,weapons |
required |
gui_tab_remove_top(tab_name)
Specify a tab by default to shown when the page is shown for standard consoles.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
tab_name
|
str
|
A comma separated list of paths of a //gui//tab e.g. helm,weapons |
required |
gui_add_console_type(path, display_name, description, label)
adds a tab definition
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
id_or_obj
|
agent
|
agent id or object |
required |
console
|
str
|
Console name |
required |
tab_name
|
str
|
Tab name |
required |
label
|
label
|
Label to run when tab selected |
required |
gui_get_console_type(key)
Get the list of consoles defined by @console decorator labels
gui_get_console_type_list()
Get the list of consoles defined by @console decorator labels path is added as a value
gui_get_console_types()
Get the list of consoles defined by @console decorator labels
gui_remove_console_type(path, display_name, label)
adds a tab definition
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
path
|
str
|
Console path |
required |
display_name
|
str
|
Display name |
required |
label
|
label
|
Label to run when tab selected |
required |
gui_layout_widget(widget)
Places a specific console widget in the a layout section. Placing it at a specific location
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
widget
|
str
|
The gui widget |
required |
Returns:
| Type | Description |
|---|---|
|
layout element: The layout element |
gui_update_widget_list(add_widgets=None, remove_widgets=None)
Set the engine widget list. i.e. controls engine controls
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
console
|
str
|
The console type name |
required |
widgets
|
str
|
The list of widgets |
required |
gui_update_widgets(add_widgets, remove_widgets)
Set the engine widget list. i.e. controls engine controls
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
console
|
str
|
The console type name |
required |
widgets
|
str
|
The list of widgets |
required |
gui_widget_list(console, widgets)
Set the engine widget list. i.e. controls engine controls
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
console
|
str
|
The console type name |
required |
widgets
|
str
|
The list of widgets |
required |
gui_widget_list_clear()
clear the widet list on the client
Update and refreshing the GUI
gui_hide(layout_item)
If the item is visible it will make it hidden
Note
For sections it will recalculate the layout. For individual item or row, it will hide, but not layout. so you may also need to pair this with a gui_represent of a section
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
layout_item
|
layout_item
|
|
required |
gui_rebuild(region)
prepares a section/region to be build a new layout
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
region
|
layout_item
|
a layout/Layout item |
required |
Returns:
| Type | Description |
|---|---|
|
layout object: The Layout object created |
gui_refresh(label)
refresh any gui running the specified label
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
label
|
label
|
A mast label |
required |
gui_represent(layout_item)
redraw an item
Note
For sections it will recalculate the layout and redraw all items
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
layout_item
|
layout_item
|
|
required |
gui_show(layout_item)
gui show. If the item is hidden it will make it visible again
Note
For sections it will recalculate the layout. For individual item or row, it will hide, but not layout. so you may also need to pair this with a gui_represent of a section
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
layout_item
|
layout_item
|
|
required |
gui_update(tag, props, shared=False, test=None)
Update the properties of a current gui element
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
tag
|
str
|
|
required |
props
|
str
|
The new properties to use |
required |
shared
|
bool
|
Update all gui screen if true. Defaults to False. |
False
|
test
|
dict
|
Check the variable (key) update if any value is different than the test. Defaults to None. |
None
|
gui_history_back()
Jump back in history
gui_history_clear()
Clears the history for the given page
gui_history_forward()
Jump forward in history
gui_history_jump(to_label, back_name=None, back_label=None, back_data=None)
Jump to a new gui label, but remember how to return to the current state
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
to_label
|
label
|
Where to jump to |
required |
back_name
|
str
|
A name to use if displayed |
None
|
back_label
|
label
|
The label to return to defaults to the label active when called |
None
|
back_data
|
dict
|
A set of value to set when returning back |
None
|
??? Note: If there is forward history it will be cleared
Returns:
| Name | Type | Description |
|---|---|---|
results |
PollResults
|
PollResults of the jump |
gui_history_store(back_text, back_label=None)
store the current
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
label
|
label
|
A mast label |
required |
gui_reroute_clients(label, data=None, exclude=None)
reroute client guis to run the specified label
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
label
|
label
|
Label to jump to |
required |
exclude
|
set
|
set client_id values to exclude. Defaults to None. |
None
|
gui_reroute_server(label, data=None)
reroute server gui to run the specified label
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
label
|
label
|
Label to jump to |
required |